HnefataflPage Methods |
The HnefataflPage type exposes the following members.
Name | Description | |
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AddHandler | Adds a routed event handler for a specified routed event, adding the handler to the handler collection on the current element. Specify handledEventsToo as true to have the provided handler be invoked even if the event is handled elsewhere. (Inherited from UIElement.) | |
ApplyTemplate | Loads the relevant control template so that its parts can be referenced. (Inherited from Control.) | |
Arrange | Positions child objects and determines a size for a UIElement. Parent objects that implement custom layout for their child elements should call this method from their layout override implementations to form a recursive layout update. (Inherited from UIElement.) | |
ArrangeOverride | Provides the behavior for the Arrange pass of layout. Classes can override this method to define their own Arrange pass behavior. (Inherited from FrameworkElement.) | |
back_btn_clicked |
Returns the user to the previous page
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bindRectangles |
Sets the DataContext of the Rectangles to the corresponding squares
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bw_DoWork |
The DoWork method for the BackgroundWorker. It runs the MCTS algorithm in the background and
retrieves the moveTuple for the CPU player for their current turn.
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bw_RunWorkerCompleted |
Runs once the backgroundWorker completes and processes the rest of the CPU player's move.
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CancelDirectManipulations | Cancels ongoing direct manipulation processing (system-defined panning/zooming) on any ScrollViewer parent that contains the current UIElement. (Inherited from UIElement.) | |
canEscape |
Checks to see if the King can reach one or more board edges on the next turn
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CapturePointer | Sets pointer capture to a UIElement. Once captured, only the element that has capture will fire pointer-related events. (Inherited from UIElement.) | |
checkWinAndDisplay | ||
ClearValue | Clears the local value of a dependency property. (Inherited from DependencyObject.) | |
Connect |
Connect()
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displayLegalMoves |
Displays the squares that a piece can move to
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displayMoveNotation |
Displays the list of moves taken by each player
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displayPieces |
Refreshes the display of the board, displaying the appropriate image for each square
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Equals | (Inherited from Object.) | |
Finalize | (Inherited from Object.) | |
FindName | Retrieves an object that has the specified identifier name. (Inherited from FrameworkElement.) | |
FindSubElementsForTouchTargeting | Enables a UIElement subclass to expose child elements that assist with resolving touch targeting. (Inherited from UIElement.) | |
Focus | Attempts to set the focus on the control. (Inherited from Control.) | |
fullscreen_btn_clicked |
Enables and disables fullscreen mode
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gameTimer_Tick |
Controls the updating and display of the game timer.
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GetAnimationBaseValue | Returns any base value established for a dependency property, which would apply in cases where an animation is not active. (Inherited from DependencyObject.) | |
GetBindingConnector | ||
GetBindingExpression | Returns the BindingExpression that represents the binding on the specified property. (Inherited from FrameworkElement.) | |
getCPURect | ||
GetHashCode | (Inherited from Object.) | |
getRectSquare | ||
GetTemplateChild | Retrieves the named element in the instantiated ControlTemplate visual tree. (Inherited from Control.) | |
GetType | (Inherited from Object.) | |
GetValue | Returns the current effective value of a dependency property from a DependencyObject. (Inherited from DependencyObject.) | |
GoToElementStateCore | When implemented in a derived class, enables per-state construction of a visual tree for a control template in code, rather than by loading XAML for all states at control startup. (Inherited from FrameworkElement.) | |
highlightPieces |
Applies a stroke to the current player's pieces to highlight them.
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InitializeComponent |
InitializeComponent()
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InvalidateArrange | Invalidates the arrange state (layout) for a UIElement. After the invalidation, the UIElement will have its layout updated, which will occur asynchronously. (Inherited from UIElement.) | |
InvalidateMeasure | Invalidates the measurement state (layout) for a UIElement. (Inherited from UIElement.) | |
Measure | Updates the DesiredSize of a UIElement. Typically, objects that implement custom layout for their layout children call this method from their own MeasureOverride implementations to form a recursive layout update. (Inherited from UIElement.) | |
MeasureOverride | Provides the behavior for the Measure pass of the layout cycle. Classes can override this method to define their own Measure pass behavior. (Inherited from FrameworkElement.) | |
MemberwiseClone | (Inherited from Object.) | |
moveCPU |
Processes a move for the CPU player
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notifyPlayer |
Displays to the current player that it is their turn to move.
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OnApplyTemplate | Invoked whenever application code or internal processes (such as a rebuilding layout pass) call ApplyTemplate. In simplest terms, this means the method is called just before a UI element displays in your app. Override this method to influence the default post-template logic of a class. (Inherited from FrameworkElement.) | |
OnCreateAutomationPeer | When implemented in a derived class, returns class-specific AutomationPeer implementations for the Microsoft UI Automation infrastructure. (Inherited from UIElement.) | |
OnDisconnectVisualChildren | Override this method to implement how layout and logic should behave when items are removed from a class-specific content or children property. (Inherited from UIElement.) | |
OnDoubleTapped | Called before the DoubleTapped event occurs. (Inherited from Control.) | |
OnDragEnter | Called before the DragEnter event occurs. (Inherited from Control.) | |
OnDragLeave | Called before the DragLeave event occurs. (Inherited from Control.) | |
OnDragOver | Called before the DragOver event occurs. (Inherited from Control.) | |
OnDrop | Called before the Drop event occurs. (Inherited from Control.) | |
OnGotFocus | Called before the GotFocus event occurs. (Inherited from Control.) | |
OnHolding | Called before the Holding event occurs. (Inherited from Control.) | |
OnKeyDown | Called before the KeyDown event occurs. (Inherited from Control.) | |
OnKeyUp | Called before the KeyUp event occurs. (Inherited from Control.) | |
OnLostFocus | Called before the LostFocus event occurs. (Inherited from Control.) | |
OnManipulationCompleted | Called before the ManipulationCompleted event occurs. (Inherited from Control.) | |
OnManipulationDelta | Called before the ManipulationDelta event occurs. (Inherited from Control.) | |
OnManipulationInertiaStarting | Called before the ManipulationInertiaStarting event occurs. (Inherited from Control.) | |
OnManipulationStarted | Called before the ManipulationStarted event occurs. (Inherited from Control.) | |
OnManipulationStarting | Called before the ManipulationStarting event occurs. (Inherited from Control.) | |
OnNavigatedFrom | Invoked immediately after the Page is unloaded and is no longer the current source of a parent Frame. (Inherited from Page.) | |
OnNavigatedTo |
Sets up the base parameters for the game
(Overrides PageOnNavigatedTo(NavigationEventArgs).) | |
OnNavigatingFrom | Invoked immediately before the Page is unloaded and is no longer the current source of a parent Frame. (Inherited from Page.) | |
OnPointerCanceled | Called before the PointerCanceled event occurs. (Inherited from Control.) | |
OnPointerCaptureLost | Called before the PointerCaptureLost event occurs. (Inherited from Control.) | |
OnPointerEntered | Called before the PointerEntered event occurs. (Inherited from Control.) | |
OnPointerExited | Called before the PointerExited event occurs. (Inherited from Control.) | |
OnPointerMoved | Called before the PointerMoved event occurs. (Inherited from Control.) | |
OnPointerPressed | Called before the PointerPressed event occurs. (Inherited from Control.) | |
OnPointerReleased | Called before the PointerReleased event occurs. (Inherited from Control.) | |
OnPointerWheelChanged | Called before the PointerWheelChanged event occurs. (Inherited from Control.) | |
OnRightTapped | Called before the RightTapped event occurs. (Inherited from Control.) | |
OnTapped | Called before the Tapped event occurs. (Inherited from Control.) | |
playerOneTimer_Tick |
Controls the updating and display of the player one timer
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playerTwoTimer_Tick |
Controls the updating and display of the player two timer
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processMove |
Processes the moves made by a player
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ReadLocalValue | Returns the local value of a dependency property, if a local value is set. (Inherited from DependencyObject.) | |
rectangle_tapped |
Performs an action based on the rectangle that was tapped.
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RegisterPropertyChangedCallback | (Inherited from DependencyObject.) | |
ReleasePointerCapture | Releases pointer captures for capture of one specific pointer by this UIElement. (Inherited from UIElement.) | |
ReleasePointerCaptures | Releases all pointer captures held by this element. (Inherited from UIElement.) | |
RemoveHandler | Removes the specified routed event handler from this UIElement. Typically the handler in question was added by AddHandler. (Inherited from UIElement.) | |
resetPlayerOneTimer |
Resets the PlayerOneTimer
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resetPlayerTwoTimer |
Resets the PlayerTwoTimer
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resignBtn1_tapped |
Ends the game with Player 2 as the winner.
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resignBtn2_tapped |
Ends the game with Player 1 as the winner
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SetBinding | Attaches a binding to a FrameworkElement, using the provided binding object. (Inherited from FrameworkElement.) | |
SetValue | Sets the local value of a dependency property on a DependencyObject. (Inherited from DependencyObject.) | |
StartDragAsync | (Inherited from UIElement.) | |
ToString | (Inherited from Object.) | |
TransformToVisual | Returns a transform object that can be used to transform coordinates from the UIElement to the specified object. (Inherited from UIElement.) | |
undoBtn_tapped |
Undoes the last move taken
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UnregisterPropertyChangedCallback | (Inherited from DependencyObject.) | |
UpdateLayout | Ensures that all positions of child objects of a UIElement are properly updated for layout. (Inherited from UIElement.) |