Welcome to our research website

 

 

The Project

The project consists in developing a metric for online games. This metric will estimate the effective user perception of the game quality by taking as parameter not only the estimation of the network quality, but also the players experience and the I/O parameters. In order to collect the data from the users and to test the metric, an environment for testing has been implemented and we developed a plugin to evaluate the quality of the game.

 

Who can use our metric

The proposed metric, which represents and includes an objective alternative, based on network impairments, to the subjective game assessment, could have several applications:

  1. Game service providers: the impact caused by network impairments that may arise during a multi-player game session will be quantified by the MOS. Using the MOS, the game service providers could enhance the online games quality and the overall Quality of Service (QoS).
  2. Game players: the MOS can be used to inform the game player about the game quality at a point of time before starting and for the duration of playing the game. If the player’s choice is to start/join an online game, the MOS will provide the game player with a continuous feedback about the network state and game quality.
  3. Game Developers: game developers could take into account the MOS in devel- oping and or adapting an aspect of the online game which may be affected by network impairments.
  4. Network Service Providers: those providers who aspire to the provision of large- scale distributed interactive applications as part of their network service could use the MOS to assist the policing of traffic and control congestion particularly at the access points or in a wireless environment.

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