MCTS Fields |
Name | Description | |
---|---|---|
![]() | alphaPlayer |
The alphaPlayer is the CPU player running the MCTS algorithm and score are generated in favour of this player.
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![]() ![]() | LOSS_POINTS |
The number of points a node receives if the simulation results in a loss for the CPU player.
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![]() ![]() | PLAYOUTS |
The number of times the steps of the MCTS algorithm run before the best node is chosen.
Increasing this value may result in a better decision by the CPU at the cost of an
increase in the time taken to produce a result and a higher memory cost.
|
![]() | root |
The root node of the game tree.
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![]() ![]() | SIM_TURNCOUNT |
The number of moves to process during the simulation step.
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![]() ![]() | WIN_POINTS |
The number of points a node receives if the simulation results in a win for the CPU player.
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